Collectively as a group we are working to create a short film. We started with deciding on a concept and creating a story-board, a few students presented their ideas and we did a vote to decide on the subject.
The idea follows the protagonist who orders glasses from the dark web. She receives them and when putting them on notices that the world around her changes. The short follows her journey seeing the weird and creepy things previously hidden in the streets of London.
I joined a day of filming with my classmates, but more specifically, I am working on replicating the sculpture in Golden Square in Zbrush, then rigging and animating it.



I started the model in Zbrush, using a basic pre-made base model of a male human body. Then using the mask tool and rotate, I repositioned the figure to match the statue.
Starting with the shawl/cape, I extruded the rough shape off the body then used the Standard and DamStandard tools mainly to carve out the shape according to the reference photo. I essentially repeated this with all elements of clothing and hair on the statue, continuously going back and forth with the reference photos to get the most accurate look.






The model is completed in Zbrush, although I need to re-mesh the topology, as I will be animating the face in Maya. This means I could lose some detail, so will most likely have to go back in and add it.
Right now, the body is one Subtool, I will attempt to separate the head into its own layer therefore allowing me to only need to re-topologize the face.



I experimented with the texture and lighting in Maya, seeing how it would render.
I used a few blend shapes and did some basic rigging of the head to create a short animation. At the moment it is okay, but I will discuss with the creative directors to ensure it is the right aesthetic/look.
I needed to fix the eyelids, I did this with my tutors help.

After discussing with my tutor, I was shown how to colour and light match my model to the footage in Maya. That is what I am currently working on.