Categories
Term 1 Xmas Assignments

Week 04

LAYOUT ARTIST

Layout artists design the composition of the frame, including the shot, camera paths, depth and scale. They work with the directors to translate the storyboard into sequences of footage. They decide the language of the film, with close up, wide and mid shots to tell the story in the most effective way. The layout artist must liaise with the director regarding the execution of the production, working from storyboard to set up of animation. Their role is imperative in the VFX pipeline and they ensure continuity with all the shots. They produce variations of shots of the same scene, to provide options for directors and editors, they can work full-time for VFX companies, or freelance on different projects.

Requirements of a layout artist:

Visual skills are necessary in order to know and understand the best film language to use

Organisation and time management are important to adhere to strict deadlines

Editing skills and knowledge of basic animation

Experience with cameras and understanding of layout, lighting and depth of field

Communication ability in order to efficiently convey ideas to members of the team

Layout artist work with animation and film editing software most, including Renderman, Avid and Final Cut. A route into this field would be advancing from an environment, modelling or texture artist, who is familiar with the correct programmes.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/layout-artist-visual-effects-vfx/

https://www.cgspectrum.com/career-pathways/layout-artist

featured bg painting
layout art example

MATCHMOVE ARTIST

Matchmove artists match shots from live-action footage with CG elements in a seamless way. In 3D software they recreate live-action plates, to mirror the camera on set, with the correct lens distortion. They track the movements of the camera to ensure both the real and virtual scenes are from the same angle. Sometimes using in-person trackers on set to aid the matchmove process online. Software they use include Maya and 3D Equalizer. A matchmove artist is a key role in a production, as it is standard-procedure in modern-day VFX. It is the process of tracking and calibrating live-footage, the work is tedious and requires patience.

Requirements for a matchmove artist:

Software knowledge is imperative, as they must be skilled at tracking and compositing

An eye for detail is needed to ensure accurate and successful work

Communication is key to liaise with other VFX departments

A strong understanding of maths and physics helps, as a matchmove artist must be able to understand camera work and motion, and reconstruct it in a scene.

Matchmove artists work with data capture technicians and production crew on set. Their work is given to layout artists who decide the composition of the frame. It is considered an entry-level role, and can be a good access route to other jobs in the industry.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/matchmove-artist/

https://mountcg.com/what-is-matchmoving-and-what-does-a-matchmove-artist-do/

LIGHTING ARTIST

The lighting artist is responsible for overseeing the look of all assets, in terms of lighting. They collaborate with CG supervisors, Texture artists and Art directors, to achieve the artistic style and lighting consistent throughout the production. They ensure all shots are completed, organised and ready for production. Establishing direct and refracted light, shadows and composting for each shot, the lighting artist must fine tune the final look and quality of the shot. A mix of scientific knowledge and an artistic eye is needed to perfect the way light falls on an object, matching the aesthetic set out by the director.

Requirements for a lighting artist:

Attention to detail is needed to ensure the image is up to standard, with an artistic eye for colour and light.

-strong problem solving skills to ensure any issues are overcome

Organisational and communication skills are necessary as lighting artists need to work with team members efficiently

Knowledge of lighting software such as V-ray, Arnold and Renderman

A lighting artist is considered a senior level role, and a lot of experience in the industry is needed. Knowledge in art, design, film and lighting is important as well as some programming skills, hence why experience is vital in this role.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/lighting-artist-visual-effects-vfx/

CG SUPERVISOR

Known as Computer Graphic Supervisors (CG) they are ultimately in charge of the quality of the 3D CG elements of a project. These supervisors design the order of the VFX pipeline, deciding when elements need to be done chronologically, they manage the team of technical directors, and decide what needs to be created to ensure the pipeline is runs seamlessly. During production, CG supervisors overlook the creation of all CG work and manage the artists creating them. They a

Requirements of CG supervisors:

An eye for detail is needed to ensure all work is sufficient, with understanding of the principles of composition and aesthetics

Understanding of the VFX pipeline, how to create, plan and implement effective work

Programming and coding ability, including skills in C++ and Python

Leadership qualities are needed to ensure the production is efficient, and to inspire and organise the artists.

Multitasking abilities are a must, as this role requires organisation as they are the overseer across all departments to ensure that all the 3D elements are meeting the artistic standards and goals

CG supervisors are employed by studios, and often are involved in the hiring process for new VFX roles. They work with the VFX producer, VFX supervisor and producers. They manage TD’s in different departments, and are responsible for the overall output of VFX artists. Quality control, aesthetic consistency and technical standards across all departments are overseen by the CG supervisor

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/computer-graphics-cg-supervisor/

LOOK DEVELOPMENT ARTIST

A look development artist is required to define the overall look of all computer generated objects, in order to keep consistency. This role ensures that the creatures modelled all follow the same look, working out what its colour, texture and lighting would be in different conditions. They work alongside texture artists, creature artists and lighting TD’s to define the different looks of the character to match reference images. They play a crucial role in both pre and post production, establishing a visual style is the most important responsibility of a look development artist.

Requirements of a look development artist:

Art skills are needed, alongside an understanding of form, colour and texture, the ability to draw is a must as key scenes, environments and assets would need to be sketched.

Collaboration is required as this role works closely with other departments to share ideas, expertise and decide on a look

Organisation is needed to work within the production timeline and schedule

Technical skills in multiple software, therefore having the basic knowledge of 2D and 3D design and animation

A look development artist’s role is all about creating consistency across the production. To become one a strong portfolio and showreel is needed to demonstrate successful work. It is a senior role and requires progression from a junior position such as a matchmove artist.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/look-development-artist/

https://www.cgspectrum.com/career-pathways/look-dev-artist

Character courtesy of boutique23.com
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Categories
Term 1 Xmas Assignments

Week 03

MODELLING ARTIST

A modelling artist creates 3D characters, animals and objects using specialist software. They usually start with a brief and reference materials produced by concept artists, such as photographs and drawings.

A mesh wireframe is created first, that is then sculpted using a variety of digital tools to replicate the brief. These artists work on the early stage of the VFX pipeline, creating models that can then be given to animators and texture artists to light and animate. Modellers can specialise in specific 3D models, such as characters, who would then be referred to as a character artist. Consequently they will likely create both the model and textures.

Requirements for modelling artists:

Art skills are needed, in order to create accurate models with good form, colour and texture

Knowledge of 3D programmes are required, alongside the quick ability to learn new software.

Organisation and working well under pressure allow a modelling artist to stick to the production schedule and adapt to changing deadlines.

Teamwork and collaboration are imperative to a successful modeler, they must be able to work well with other members of the VFX pipeline.

Modelling artists can work for VFX studios or work in freelance and the role may sometimes be combined with texture artists. A strong portfolio to demonstrate your skills is vital to get this role, a degree in a VFX related course is also generally preferred.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/modelling-artist/

3D modelling. In 3D computer graphics, 3D modeling is… | by marcoboccalatte  | Medium

ANIMATOR

Animators work from the film directors brief, they work primarily with modellers and matchmove artists who create the rigs, which then are animated for the scene. Animators make characters and objects move in a believable way, imitating life.

Animation is created from a series of frames put together in a sequence, they use digitally moveable 3D models to make the scene. In some cases, motion capture is used to aid the animator, in which the movement and expression of the actor is able to be captured and translated onto a digitally created character. Animation can be used in live-action film and 3D generated environments.

Requirements for animators:

Art skills are again required for animators, they must be able to draw and express feelings and emotions through a characters movement

Knowledge of anatomy and animation is imperative, a good understanding of the principles of animation

Knowledge of 3D programmes is also needed, and the ability to easily adapt and learn new techniques.

Collaboration and organisation ensure an animator can work effectively in a team, and can work to difficult deadlines

To become an animator a portfolio showcasing your skills is important, some companies take on junior animation roles, although some allow roto artists or matchmove artists to progress after acquiring further skills in the industry. Animators can also work in games and entertainments, not just film.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/animator-visual-effects-vfx/

TEXTURE ARTIST

Texture artists work on making realistic-looking surfaces on CG models. They start with a 3D model created by a modelling artist, which they then paint and import texture details until it has a photorealistic look. Often these textures are created from scratch, so a good understanding of materials is needed, although using a library stock of textures is sometimes done. Photographs may also be projected onto a 3D model to create the basis for a texture.

Requirements of a texture artist:

Art skills are again required by a texture artist, with it a good understanding of colour, form and texture to ensure they can create a realistic image.

Collaboration and organisation are important in working along the VFX pipeline with other artists, to create seamless integration of footage.

Photography knowledge and attention to detail are necessary skills needed by a texture artist, alongside understanding of depth of field, composition and scale.

Understanding of VFX programmes, and the ability to quickly learn new software.

A strong portfolio is again imperative to become a texture artist, to illustrate your abilities. They work closely with modelling artists. A texture artist can work in film or game, if they are working on live-action footage then photo-realism is needed, if not then the textures can be more abstract.

https://www.cgspectrum.com/career-pathways/texture-artist

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/texture-artist/

What is 3D Animation? | Point In Time Studios

ENVIROMENT ARTIST

Environment artists create the backdrop and surrounding landscapes in which actors and characters move. They use 3D modelling to create these environments digitally, and often work from a brief given to them or 2D art from a concept artist. Photographs and other reference materials are also used.

Similarly to modelling artists, they create wireframe meshes to start modelling the environment, either creating photo-realistic work or abstract depending on the brief. Using digital tools to further sculp and add detail. For live-footage, environments are often digitally built when it is not possible to film in person, for example space, history or fantasy.

Requirements of an environment artist:

Art skills are again a requirement, in order to accurately model the environment, with a good understanding of form, colour and texture etc.

Knowledge of environments is additionally useful, understanding architecture, space and landscapes

Collaboration and organisation are needed in order to efficiently work with other team members and adhere to strict deadlines.

Knowledge of 3D software, such as Maya, Zbrush and Blender and the ability to easily adapt to new technology.

A strong portfolio is important to showcase the appropriate skills needed for an environment artist. They work with concept artists and modelling artists, and report to the CG supervisor.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/environment-artist-visual-effects-vfx/

https://www.cgspectrum.com/career-pathways/environment-artist

https://www.gnomon.edu/blog/alumni-interview-vfx-and-environment-art-with-ilm-s-sonja-christoph

A clip from Sonja Christoph’s personal gallery.
Image Source: Sonja Christoph
Categories
Term 1 Xmas Assignments

Week 02

RUNNER

A runner is commonly known as an entry level position in the VFX studio. They partake in a variety of jobs, usually miscellaneous but vital to the smooth running of a production. This role is generally considered a good way to network within the VFX field, acting as a route into higher and more advanced artist roles. Some companies may assign mentors to runners in order to aid and train them. They undergo a variety of tasks, from delivering messages and material between departments, keeping the office/workspace tidy and working on clean up after productions. They make tea and coffee for staff members and do the general admin and miscellaneous jobs.

Requirements of a runner:

Enthusiasm and motivation, must have an initial interest in VFX and keen to expand their knowledge and learn technical skills

Deal well under pressure, having the ability to cope and adapt with project schedules and irregular hours.

Reliability and organisation are key, this job requires time commitment and the ability to multitask

They tend to work with staff from all departments, acting as a liaison with different team members, in some cases they may also interact with studio clients. A formal education is not a requirement, but demonstration for a passion for VFX is crucial.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/production-management/runner-visual-effects-vfx/

PREP ARTIST

A prep artist does the preparatory work for a compositor, primarily cleaning up backgrounds of live-action footage, ready for effects to be added. The plates they work with are backgrounds only, without characters or foreground figures. They use specialist software’s such as nuke, to remove unwanted elements in the frame and are usually employed by a VFX firm, although freelance work is also possible.

Requirements of a prep artist:

Skilled at art and design, they must have an eye for realism to create accurate work

Patience is needed as the work is tedious and thorough and may take some time.

Organisation and time management are skills required by a prep artist, they must work to strict deadlines and able to work under pressure.

Prep artists generally work closely with compositors and roto artists, so much so that in some companies the role of prep and roto artists may be combined. This job is also considered an entry level role, which helps to build a portfolio and illustrate technical abilities, it is usually preferred if you have a degree in graphic design or a related course.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/prep-artist/

ROTO ARTIST

Roto artists undertake a process known as ‘rotoscoping’, in which they manually draw and cut out objects from a frame or shot. This is done so that the rest of the image can be used as required, creating silhouettes known as roto mattes. They work on footage where CG elements are overlayed or interacted with the live-action film.Rotoscoping can involve many frames, or just one, and can be repetitive and painstaking work, therefore attention to detail is imperative. If the camera is moving, all relevant areas of each frame will be traced so the CG elements can be combined accurately onto the shot.

Requirements of a roto artist:

Accurate drawing skills are needed to produce efficient tracing and pick up complex software

-Patience is also required to work methodically through the footage

Working well under pressure to produce high-quality final images whilst adhering to strict deadlines.

These artists work closely with compositors and prep artists, providing the mattes and preparing plates for them both. This role can also be considered an entry-level position, that requires patience and is tedious, it develops skills that will be useful to advance into higher positions. To become a roto artis you must have a showreel to demonstrate your capability, you may need a formal degree specific to the VFX industry.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/roto-artist/

https://www.cgspectrum.com/career-pathways/roto-artist

The Art of Roto: 2011 – fxguide