‘Studying the Effect of Para-Social Interaction in Custom Avatar-Based Games and the Implications for the Metaverse‘
The final title for my thesis discusses the ability to customise an avatar within virtual worlds, more specifically looking at how para-socal interaction will be influenced as a result of this.
1. What you’re researching? how you’re researching it?
& why it is important to research this subject?
At the moment I am researching 3D Character Design and Anatomy, particularly related to fantasy creatures and the development of unknown simulations of the body parts. How is this created and understood? How can we as artists replicate this through 3D rigging?
This is important in the advancement of character design, the understanding of real-life references to develop simulated ones, and how to correctly analyse and combine them to achieve realism for made-up characters.
2. Provide at least 5 keywords
Fantasy, Character, Archetypes, Anatomy,
3. Provide at least four sources, debates or texts in the subject area)and a short explanation of the relevance to your project proposal
https://core.ac.uk/download/pdf/187119935.pdf
https://core.ac.uk/download/pdf/147238513.pdf
Character Design: How to develop an invented creature? Simulated characters in the Metaverse, the future of this design?
Anatomy of Fantasy Creatures; How is it derived and developed? How are character archetypes constructed? Is there a universal standard to follow?
3D vs 2D Character designing, differences and/or similarities? How is rigging involved in fantasy character design?