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Term 1 Xmas Assignments

Week 03

MODELLING ARTIST

A modelling artist creates 3D characters, animals and objects using specialist software. They usually start with a brief and reference materials produced by concept artists, such as photographs and drawings.

A mesh wireframe is created first, that is then sculpted using a variety of digital tools to replicate the brief. These artists work on the early stage of the VFX pipeline, creating models that can then be given to animators and texture artists to light and animate. Modellers can specialise in specific 3D models, such as characters, who would then be referred to as a character artist. Consequently they will likely create both the model and textures.

Requirements for modelling artists:

Art skills are needed, in order to create accurate models with good form, colour and texture

Knowledge of 3D programmes are required, alongside the quick ability to learn new software.

Organisation and working well under pressure allow a modelling artist to stick to the production schedule and adapt to changing deadlines.

Teamwork and collaboration are imperative to a successful modeler, they must be able to work well with other members of the VFX pipeline.

Modelling artists can work for VFX studios or work in freelance and the role may sometimes be combined with texture artists. A strong portfolio to demonstrate your skills is vital to get this role, a degree in a VFX related course is also generally preferred.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/modelling-artist/

3D modelling. In 3D computer graphics, 3D modeling is… | by marcoboccalatte  | Medium

ANIMATOR

Animators work from the film directors brief, they work primarily with modellers and matchmove artists who create the rigs, which then are animated for the scene. Animators make characters and objects move in a believable way, imitating life.

Animation is created from a series of frames put together in a sequence, they use digitally moveable 3D models to make the scene. In some cases, motion capture is used to aid the animator, in which the movement and expression of the actor is able to be captured and translated onto a digitally created character. Animation can be used in live-action film and 3D generated environments.

Requirements for animators:

Art skills are again required for animators, they must be able to draw and express feelings and emotions through a characters movement

Knowledge of anatomy and animation is imperative, a good understanding of the principles of animation

Knowledge of 3D programmes is also needed, and the ability to easily adapt and learn new techniques.

Collaboration and organisation ensure an animator can work effectively in a team, and can work to difficult deadlines

To become an animator a portfolio showcasing your skills is important, some companies take on junior animation roles, although some allow roto artists or matchmove artists to progress after acquiring further skills in the industry. Animators can also work in games and entertainments, not just film.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/animator-visual-effects-vfx/

TEXTURE ARTIST

Texture artists work on making realistic-looking surfaces on CG models. They start with a 3D model created by a modelling artist, which they then paint and import texture details until it has a photorealistic look. Often these textures are created from scratch, so a good understanding of materials is needed, although using a library stock of textures is sometimes done. Photographs may also be projected onto a 3D model to create the basis for a texture.

Requirements of a texture artist:

Art skills are again required by a texture artist, with it a good understanding of colour, form and texture to ensure they can create a realistic image.

Collaboration and organisation are important in working along the VFX pipeline with other artists, to create seamless integration of footage.

Photography knowledge and attention to detail are necessary skills needed by a texture artist, alongside understanding of depth of field, composition and scale.

Understanding of VFX programmes, and the ability to quickly learn new software.

A strong portfolio is again imperative to become a texture artist, to illustrate your abilities. They work closely with modelling artists. A texture artist can work in film or game, if they are working on live-action footage then photo-realism is needed, if not then the textures can be more abstract.

https://www.cgspectrum.com/career-pathways/texture-artist

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/texture-artist/

What is 3D Animation? | Point In Time Studios

ENVIROMENT ARTIST

Environment artists create the backdrop and surrounding landscapes in which actors and characters move. They use 3D modelling to create these environments digitally, and often work from a brief given to them or 2D art from a concept artist. Photographs and other reference materials are also used.

Similarly to modelling artists, they create wireframe meshes to start modelling the environment, either creating photo-realistic work or abstract depending on the brief. Using digital tools to further sculp and add detail. For live-footage, environments are often digitally built when it is not possible to film in person, for example space, history or fantasy.

Requirements of an environment artist:

Art skills are again a requirement, in order to accurately model the environment, with a good understanding of form, colour and texture etc.

Knowledge of environments is additionally useful, understanding architecture, space and landscapes

Collaboration and organisation are needed in order to efficiently work with other team members and adhere to strict deadlines.

Knowledge of 3D software, such as Maya, Zbrush and Blender and the ability to easily adapt to new technology.

A strong portfolio is important to showcase the appropriate skills needed for an environment artist. They work with concept artists and modelling artists, and report to the CG supervisor.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/environment-artist-visual-effects-vfx/

https://www.cgspectrum.com/career-pathways/environment-artist

https://www.gnomon.edu/blog/alumni-interview-vfx-and-environment-art-with-ilm-s-sonja-christoph

A clip from Sonja Christoph’s personal gallery.
Image Source: Sonja Christoph

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