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Term 1 Xmas Assignments

Week 04

LAYOUT ARTIST

Layout artists design the composition of the frame, including the shot, camera paths, depth and scale. They work with the directors to translate the storyboard into sequences of footage. They decide the language of the film, with close up, wide and mid shots to tell the story in the most effective way. The layout artist must liaise with the director regarding the execution of the production, working from storyboard to set up of animation. Their role is imperative in the VFX pipeline and they ensure continuity with all the shots. They produce variations of shots of the same scene, to provide options for directors and editors, they can work full-time for VFX companies, or freelance on different projects.

Requirements of a layout artist:

Visual skills are necessary in order to know and understand the best film language to use

Organisation and time management are important to adhere to strict deadlines

Editing skills and knowledge of basic animation

Experience with cameras and understanding of layout, lighting and depth of field

Communication ability in order to efficiently convey ideas to members of the team

Layout artist work with animation and film editing software most, including Renderman, Avid and Final Cut. A route into this field would be advancing from an environment, modelling or texture artist, who is familiar with the correct programmes.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/layout-artist-visual-effects-vfx/

https://www.cgspectrum.com/career-pathways/layout-artist

featured bg painting
layout art example

MATCHMOVE ARTIST

Matchmove artists match shots from live-action footage with CG elements in a seamless way. In 3D software they recreate live-action plates, to mirror the camera on set, with the correct lens distortion. They track the movements of the camera to ensure both the real and virtual scenes are from the same angle. Sometimes using in-person trackers on set to aid the matchmove process online. Software they use include Maya and 3D Equalizer. A matchmove artist is a key role in a production, as it is standard-procedure in modern-day VFX. It is the process of tracking and calibrating live-footage, the work is tedious and requires patience.

Requirements for a matchmove artist:

Software knowledge is imperative, as they must be skilled at tracking and compositing

An eye for detail is needed to ensure accurate and successful work

Communication is key to liaise with other VFX departments

A strong understanding of maths and physics helps, as a matchmove artist must be able to understand camera work and motion, and reconstruct it in a scene.

Matchmove artists work with data capture technicians and production crew on set. Their work is given to layout artists who decide the composition of the frame. It is considered an entry-level role, and can be a good access route to other jobs in the industry.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/matchmove-artist/

https://mountcg.com/what-is-matchmoving-and-what-does-a-matchmove-artist-do/

LIGHTING ARTIST

The lighting artist is responsible for overseeing the look of all assets, in terms of lighting. They collaborate with CG supervisors, Texture artists and Art directors, to achieve the artistic style and lighting consistent throughout the production. They ensure all shots are completed, organised and ready for production. Establishing direct and refracted light, shadows and composting for each shot, the lighting artist must fine tune the final look and quality of the shot. A mix of scientific knowledge and an artistic eye is needed to perfect the way light falls on an object, matching the aesthetic set out by the director.

Requirements for a lighting artist:

Attention to detail is needed to ensure the image is up to standard, with an artistic eye for colour and light.

-strong problem solving skills to ensure any issues are overcome

Organisational and communication skills are necessary as lighting artists need to work with team members efficiently

Knowledge of lighting software such as V-ray, Arnold and Renderman

A lighting artist is considered a senior level role, and a lot of experience in the industry is needed. Knowledge in art, design, film and lighting is important as well as some programming skills, hence why experience is vital in this role.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/lighting-artist-visual-effects-vfx/

CG SUPERVISOR

Known as Computer Graphic Supervisors (CG) they are ultimately in charge of the quality of the 3D CG elements of a project. These supervisors design the order of the VFX pipeline, deciding when elements need to be done chronologically, they manage the team of technical directors, and decide what needs to be created to ensure the pipeline is runs seamlessly. During production, CG supervisors overlook the creation of all CG work and manage the artists creating them. They a

Requirements of CG supervisors:

An eye for detail is needed to ensure all work is sufficient, with understanding of the principles of composition and aesthetics

Understanding of the VFX pipeline, how to create, plan and implement effective work

Programming and coding ability, including skills in C++ and Python

Leadership qualities are needed to ensure the production is efficient, and to inspire and organise the artists.

Multitasking abilities are a must, as this role requires organisation as they are the overseer across all departments to ensure that all the 3D elements are meeting the artistic standards and goals

CG supervisors are employed by studios, and often are involved in the hiring process for new VFX roles. They work with the VFX producer, VFX supervisor and producers. They manage TD’s in different departments, and are responsible for the overall output of VFX artists. Quality control, aesthetic consistency and technical standards across all departments are overseen by the CG supervisor

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/computer-graphics-cg-supervisor/

LOOK DEVELOPMENT ARTIST

A look development artist is required to define the overall look of all computer generated objects, in order to keep consistency. This role ensures that the creatures modelled all follow the same look, working out what its colour, texture and lighting would be in different conditions. They work alongside texture artists, creature artists and lighting TD’s to define the different looks of the character to match reference images. They play a crucial role in both pre and post production, establishing a visual style is the most important responsibility of a look development artist.

Requirements of a look development artist:

Art skills are needed, alongside an understanding of form, colour and texture, the ability to draw is a must as key scenes, environments and assets would need to be sketched.

Collaboration is required as this role works closely with other departments to share ideas, expertise and decide on a look

Organisation is needed to work within the production timeline and schedule

Technical skills in multiple software, therefore having the basic knowledge of 2D and 3D design and animation

A look development artist’s role is all about creating consistency across the production. To become one a strong portfolio and showreel is needed to demonstrate successful work. It is a senior role and requires progression from a junior position such as a matchmove artist.

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/look-development-artist/

https://www.cgspectrum.com/career-pathways/look-dev-artist

Character courtesy of boutique23.com
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